Detective Jack Hale took a hiatus from the force when his partner died in the line of duty. Now back at work for the San Francisco Police Department's Deviant Crime Unit, Hale is taking on the bizarre and deviant crimes committed by San Francisco's most aberrant criminals.
Runtime: 60 minutes
Killer Instinct - Killer Instinct Gold - Netflix
Killer Instinct Gold is a 1996 fighting video game based on the arcade game Killer Instinct 2. The game was developed by Rare and released by Nintendo for the Nintendo 64 video game console. As in other series entries, players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voiceovers due to restrictions of the cartridge media format. The Gold release adds a training mode, new camera views, and improved audiovisuals. Rare was a prominent second-party developer for Nintendo in the 1990s, and their Killer Instinct series was produced as an exclusive partnership in response to the popularity of Mortal Kombat. Following the success of the 1995 Killer Instinct port for the Super Nintendo Entertainment System, Rare began a sequel for the same platform but transitioned development to its successor, the Nintendo 64, upon its unveiling. Gold was scheduled as a launch title for the new console but was delayed until its North American release in November 1996. It was released in other regions in May 1997. Gold was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay. Reviewers preferred the Nintendo 64 port over the arcade release, and appreciated its audiovisual enhancements, but felt that its graphical upgrades and memorization-based combo gameplay were insufficient when compared to fighting games like Tekken 2 and Virtua Fighter 2. Critics recommended Gold primarily for fans of the series and genre, but IGN reported that even fans were upset by changes in the combo system and the absence of several well-liked characters. Gold ultimately did not replicate the success of its Super NES predecessor, and the series remained dormant through its 2002 acquisition by Microsoft until its 2013 reboot.
Killer Instinct - Reception - Netflix
In 1996, reviewers compared Gold favorably to Killer Instinct 2, but thought that its graphics were not sufficiently upgraded. Doug Perry (IGN) felt that the Killer Instinct 2 graphics in Gold appeared dated and gave it a “cheesy 80s feel”. He and Ed Lomas (CVG) noticed fewer animation frames when compared with the arcade release. IGN preferred Gold's crisp music but would have liked more characters and distinctions from the arcade version. GameSpot named Gold the best entry in the series at the time, but other reviewers only recommended Gold for fans of the series and genre and those most desperate for a Nintendo 64 fighting game. Colin Williamson (AllGame) said that Killer Instinct Gold was best for players who want “Mortal Kombat on speed” with a “hyperactive Barry White” announcer. Within the fighting game genre, GameSpot considered Gold to be better than the other Nintendo 64 fighting game, Mortal Kombat Trilogy. GamePro readers chose Gold as the second best fighting game of 1996 after Tekken 2. Next Generation and Marcus Hawkins (N64 Magazine) agreed that Tekken 2 and Virtua Fighter 2 had outclassed Killer Instinct Gold. N64 concluded that even in the Nintendo 64's then-meager catalog of titles, Killer Instinct Gold did not distinguish itself, and thus had a lifespan of “weeks rather than months”. Killer Instinct Gold waned from a celebrated announcement to a quiet European release. Reviewers highly praised the game's sound and environment backdrops, but noted blurriness in the character animations. IGN appreciated its stereo sound, special effects, and camera work. Scary Larry (GamePro) liked Gold's sound except for the explosion and “death screech” sound effects. GameSpot considered the graphics “near perfect” apart from the character animations. (CVG wrote that characters appeared blurry because of “fuzzy anti-aliasing” when the camera zoomed in.) Game Informer was similarly impressed by the graphics, but one reviewer commented that Gold had few other positive features. As an exception, GamePro praised the “lively” character animations over the “mildly annoying” backgrounds. While GamePro gave the game perfect ratings in controls and fun, Next Generation considered the controls almost as awkward as they were on the Super NES and ultimately wrote that the game was “not much fun”. Many reviewers criticized how Gold's combo-based gameplay diminished the importance of skill. IGN wrote that this shallow emphasis on “archaic” combo sequence memorization prevented creative improvisation. CVG wrote that Gold had little “flow”: every match was focused on huge combos rather than small, strategic moves. Thus, players were forced to train before they could effectively produce combos long enough to win matches. Multiple reviewers praised its training mode, which CVG also liked in the game's Super NES predecessor.
Killer Instinct - References - Netflix